Remove Accessibility Remove Failure Remove Testing
article thumbnail

The U.S. had the blueprint for a high-class education–but abandoned it

eSchool News

Today, Finland routinely ranks near the top of international assessments, but the United States lags behind and is also burdened by inequity, over-testing, and fractured policy. Schools embraced a broader vision of learning by nurturing curiosity, critical thinking, and emotional growth (as opposed to solely standardized test scores).

Education 281
article thumbnail

5 reasons why game design is the best way to teach STEAM skills

eSchool News

Enhances problem-solving & critical thinking Game development forces students to think like systems engineers, breaking down problems, testing outcomes, and refining solutions. Gamifying learning turns failures into the next “level” to conquer. The 5 key benefits of game-based learning in STEAM education 1. That fuels teamwork.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Legal Risks and Obligations for Schools Using AI Tutors

Ask a Tech Teacher

AI tutors are transforming education by offering personalized, accessible, and efficient learning support. Failure to comply with these laws can lead to serious legal consequences. Encryption, limited access, and regular audits help maintain data security across platforms. How can schools test the accessibility of AI tools?

article thumbnail

How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Knowledge is evaluated with a slew of assignments and tests, and a letter grade is given as a kind of trophy—As are big trophies, Fs trophies of the wrong kind, but trophies still. Even sticking a push-pin into the map of every traveling destination you’ve ever visited is a form of ‘gamification.’ ’ As are Boy Scout Badges.

article thumbnail

John King: ‘The Failure of National Leadership Is Being Visited Upon School Leaders’

Edsurge

We still do not have a coherent national approach to rapid-results testing. So again, the failure of national leadership is being visited upon school leaders who face this impossible dilemma. We give low-income students and students of color less access to early childhood education, less access to resources in K-12.

Failure 195
article thumbnail

Design thinking in the 21st century is an imperative

eSchool News

Instead, technology has allowed students to have almost instant access to different types of information, tools, and more in today’s day and age. The basic steps of design thinking are empathize, define, ideate, prototype, and test (Interaction Design Foundation, 2016). Industry and Higher Education , 30 (3), 215223.

Failure 300
article thumbnail

5 helpful hacks for managing a STEM classroom

eSchool News

To streamline material usage, students should know where materials are located, how to access them, when they can use them, and the appropriate ways to use them. For instance, you could test them with the viral image of the blue dress to teach them about different perspectives, then ask them to ponder the science behind the image.

STEM 315