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Bridging the Gap Between Classroom and Real Life: The Power of Applied Learning

k12 Digest

It can be intentionally designed to help students develop mindsets such as creative problem-solving, flexibility, initiative, empathy, embracing ambiguity, communication, and reflection. We use clear rubrics, reflective feedback, and skill progression models that prioritize growth over grades.

Learning 249
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

It’s a team effort that requires communication, trust, and collaboration. Students often rely on each other’s ideas and feedback. Supports accessibility & diverse learning styles Game design adapts to students’ strengths. Creates a collaborative & engaging learning environment Designing a game is rarely a solo act.

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Personalized Learning, Global Citizenship: A Framework for the Modern Classroom

k12 Digest

For instance, at B.School, we designed a cross-subject project around the theme “Our Green Neighborhood,” where students from Grades 3 to 5 explored science (recycling, energy use), math (data collection), and language arts (report writing and public speaking) through hands-on fieldwork and community interviews.

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‘Too many apps for that’ in schools

eSchool News

“In many K-12 organizations, a patchwork of apps have become an integral part of our educational system,” said Brooke Greenwald, President, Cornerstone Communications, LTD. “The challenges with this approach depend on which type of user you are. ” This press release originally appeared online.

Schools 268
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Why agentic AI matters now more than ever

eSchool News

Heres where traditional AI systems tend to fall short: NLP fine-tuning Improves the form of communication but doesnt understand intent or depth. Feedback loops Built to correct errors, not guide growth. Ethics and accessibility policies Written down but rarely embedded in daily workflows.

Ethics 215
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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

Passive learning is defined as the process by which students receive information from their learning environment but receive no feedback, and there is no interaction between the learner and the learning environment. Active and Experiential Learning The brain-based learning framework consistently emphasizes the importance of active learning.

Science 247
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Bridging the Gap Between Classroom and Real Life: The Power of Applied Learning

k12 Digest

It can be intentionally designed to help students develop mindsets such as creative problem-solving, flexibility, initiative, empathy, embracing ambiguity, communication, and reflection. We use clear rubrics, reflective feedback, and skill progression models that prioritize growth over grades.

Learning 130